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	<title>6x0</title>
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	<link>http://sixtimesnothing.wordpress.com</link>
	<description>Development blog for games and game engine tools created by Six Times Nothing</description>
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		<title>6x0</title>
		<link>http://sixtimesnothing.wordpress.com</link>
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		<item>
		<title>We&#8217;ve Moved!</title>
		<link>http://sixtimesnothing.wordpress.com/2010/12/11/weve-moved/</link>
		<comments>http://sixtimesnothing.wordpress.com/2010/12/11/weve-moved/#comments</comments>
		<pubDate>Sat, 11 Dec 2010 01:54:34 +0000</pubDate>
		<dc:creator>Chris Morris</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://sixtimesnothing.wordpress.com/?p=183</guid>
		<description><![CDATA[Hey guys &#8211; This is just a quick announcement to let you know we&#8217;ve moved to our own servers. The new location: http://blog.sixtimesnothing.com Thanks!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sixtimesnothing.wordpress.com&amp;blog=7440285&amp;post=183&amp;subd=sixtimesnothing&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">chris6x0</media:title>
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		<item>
		<title>Displacement mapping with Unity&#8217;s built-in terrain</title>
		<link>http://sixtimesnothing.wordpress.com/2010/11/10/displacement-mapping-with-unitys-built-in-terrain/</link>
		<comments>http://sixtimesnothing.wordpress.com/2010/11/10/displacement-mapping-with-unitys-built-in-terrain/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 05:00:43 +0000</pubDate>
		<dc:creator>Chris Morris</dc:creator>
				<category><![CDATA[Dawn of the Tyrant]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://sixtimesnothing.wordpress.com/?p=158</guid>
		<description><![CDATA[&#160; Going a step further than normal maps, here is an implementation of relaxed cone step mapping (ala GPU Gems 3) with Unity&#8217;s built-in terrain. It adds agreat amount of detail at a relatively low cost. Screenshot from Dawn of the Tyrant (In-development) &#160; To use it, unzip the 2 files (shader and C# script) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sixtimesnothing.wordpress.com&amp;blog=7440285&amp;post=158&amp;subd=sixtimesnothing&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://sixtimesnothing.wordpress.com/2010/11/10/displacement-mapping-with-unitys-built-in-terrain/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
	
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			<media:title type="html">chris6x0</media:title>
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		<item>
		<title>Bump mapping for built-in Unity terrain</title>
		<link>http://sixtimesnothing.wordpress.com/2010/10/10/bump-mapping-for-built-in-unity-terrain/</link>
		<comments>http://sixtimesnothing.wordpress.com/2010/10/10/bump-mapping-for-built-in-unity-terrain/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 07:43:05 +0000</pubDate>
		<dc:creator>Chris Morris</dc:creator>
				<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://sixtimesnothing.wordpress.com/?p=145</guid>
		<description><![CDATA[This is a feature that a lot of Unity users gripe about, so I thought I would post our solution for it. In the .zip file (download below) you&#8217;ll find a shader replacement and a C# script for sending the bump maps to the shader. To use it simply attach the C# script to your [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sixtimesnothing.wordpress.com&amp;blog=7440285&amp;post=145&amp;subd=sixtimesnothing&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://sixtimesnothing.wordpress.com/2010/10/10/bump-mapping-for-built-in-unity-terrain/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
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			<media:title type="html">chris6x0</media:title>
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			<media:title type="html">comparisonBumpMap</media:title>
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		<item>
		<title>Terrain Toolkit released&#8230; finally!</title>
		<link>http://sixtimesnothing.wordpress.com/2010/02/24/terrain-toolkit-released-finally/</link>
		<comments>http://sixtimesnothing.wordpress.com/2010/02/24/terrain-toolkit-released-finally/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 03:51:44 +0000</pubDate>
		<dc:creator>sixtimesnothing</dc:creator>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Summer of Code]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Erosion]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Procedural]]></category>
		<category><![CDATA[Summer of Code]]></category>
		<category><![CDATA[Terrain]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://sixtimesnothing.wordpress.com/?p=135</guid>
		<description><![CDATA[&#8217;nuff said really. Download the Terrain Toolkit here: http://unity3d.com/support/resources/unity-extensions/terrain-toolkit Read about the release here: http://blogs.unity3d.com/2010/02/23/summer-of-code-terrain-toolkit-released Check out the API demo with downloadable source code here: http://www.sixtimesnothing.com/terraintoolkit/APIExample.html Online documentation can be found here: http://www.sixtimesnothing.com/terraintoolkit/ Any comments or questions? Contact me here through my blog or discuss the toolkit on the Unity Forums.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sixtimesnothing.wordpress.com&amp;blog=7440285&amp;post=135&amp;subd=sixtimesnothing&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://sixtimesnothing.wordpress.com/2010/02/24/terrain-toolkit-released-finally/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
	
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			<media:title type="html">sixtimesnothing</media:title>
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		<item>
		<title>Terrain Toolkit: GameDev.Net Interview</title>
		<link>http://sixtimesnothing.wordpress.com/2009/11/05/terrain-toolkit-gamedev-net-interview/</link>
		<comments>http://sixtimesnothing.wordpress.com/2009/11/05/terrain-toolkit-gamedev-net-interview/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 00:54:28 +0000</pubDate>
		<dc:creator>sixtimesnothing</dc:creator>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Summer of Code]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Erosion]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Procedural]]></category>
		<category><![CDATA[Summer of Code]]></category>
		<category><![CDATA[Terrain]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://sixtimesnothing.wordpress.com/?p=132</guid>
		<description><![CDATA[GameDev.Net have published an interview about the Unity Summer of Code Terrain Toolkit project where I discuss some of the aspects of the project as well as my experiences in developing it and being part of the Summer of Code programme. Thanks to Oli Wilkinson at GameDev.Net for the opportunity to do this interview. Read [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sixtimesnothing.wordpress.com&amp;blog=7440285&amp;post=132&amp;subd=sixtimesnothing&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://sixtimesnothing.wordpress.com/2009/11/05/terrain-toolkit-gamedev-net-interview/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">sixtimesnothing</media:title>
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	</item>
		<item>
		<title>Unity 3D: Desaturate image effect (Pro only)</title>
		<link>http://sixtimesnothing.wordpress.com/2009/10/27/unity-3d-desaturate-image-effect-pro-only/</link>
		<comments>http://sixtimesnothing.wordpress.com/2009/10/27/unity-3d-desaturate-image-effect-pro-only/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 00:00:29 +0000</pubDate>
		<dc:creator>sixtimesnothing</dc:creator>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Desaturate]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Image Effects]]></category>
		<category><![CDATA[Shader]]></category>

		<guid isPermaLink="false">http://sixtimesnothing.wordpress.com/?p=120</guid>
		<description><![CDATA[Here&#8217;s a simple modified version of the greyscale image effect that allows you to change the level of desaturation. Positive values desaturate the image, up to 1.0 which is totally greyscale. Negative values down to -1.0 increase the level of saturation. Note that values above 1.0 or below -1.0 create strange results. It uses a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sixtimesnothing.wordpress.com&amp;blog=7440285&amp;post=120&amp;subd=sixtimesnothing&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://sixtimesnothing.wordpress.com/2009/10/27/unity-3d-desaturate-image-effect-pro-only/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">sixtimesnothing</media:title>
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		<item>
		<title>Terrain Toolkit: Project Status</title>
		<link>http://sixtimesnothing.wordpress.com/2009/10/21/terrain-toolkit-project-status/</link>
		<comments>http://sixtimesnothing.wordpress.com/2009/10/21/terrain-toolkit-project-status/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 02:09:38 +0000</pubDate>
		<dc:creator>sixtimesnothing</dc:creator>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Summer of Code]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Erosion]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Procedural]]></category>
		<category><![CDATA[Summer of Code]]></category>
		<category><![CDATA[Terrain]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://sixtimesnothing.wordpress.com/?p=109</guid>
		<description><![CDATA[I know I haven&#8217;t posted much on this project recently &#8211; but things are definitely still moving ahead. I have received feedback and comments from the Summer of Code reviewers at Unity &#8211; and I&#8217;m currently working through the implementation of some of their ideas and amendments. Their feedback has been really useful and the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sixtimesnothing.wordpress.com&amp;blog=7440285&amp;post=109&amp;subd=sixtimesnothing&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://sixtimesnothing.wordpress.com/2009/10/21/terrain-toolkit-project-status/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">sixtimesnothing</media:title>
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		<item>
		<title>Terrain Toolkit &#8211; List of API functions</title>
		<link>http://sixtimesnothing.wordpress.com/2009/09/08/api-functions/</link>
		<comments>http://sixtimesnothing.wordpress.com/2009/09/08/api-functions/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 05:26:57 +0000</pubDate>
		<dc:creator>sixtimesnothing</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Summer of Code]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Erosion]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Procedural]]></category>
		<category><![CDATA[Summer of Code]]></category>
		<category><![CDATA[Terrain]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://sixtimesnothing.wordpress.com/?p=104</guid>
		<description><![CDATA[For those interested in how the Terrain Toolkit can be used to generate procedural terrains on the fly, here is a list of all the API functions that are exposed in the component. There will be full documentation provided, along with code examples. Generators: VoronoiGenerator &#8211; Generates a series of mountain peaks on the terrain [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sixtimesnothing.wordpress.com&amp;blog=7440285&amp;post=104&amp;subd=sixtimesnothing&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://sixtimesnothing.wordpress.com/2009/09/08/api-functions/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
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			<media:title type="html">sixtimesnothing</media:title>
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	</item>
		<item>
		<title>USoC &#8211; Unity Terrain Toolkit complete!</title>
		<link>http://sixtimesnothing.wordpress.com/2009/09/03/usoc-unity-terrain-toolkit-complete/</link>
		<comments>http://sixtimesnothing.wordpress.com/2009/09/03/usoc-unity-terrain-toolkit-complete/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 03:15:21 +0000</pubDate>
		<dc:creator>sixtimesnothing</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Summer of Code]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Erosion]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Procedural]]></category>
		<category><![CDATA[Summer of Code]]></category>
		<category><![CDATA[Terrain]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://sixtimesnothing.wordpress.com/?p=100</guid>
		<description><![CDATA[My Unity Summer of Code project is now complete and was submitted (late) on Monday night. For now, the Unity team will be reviewing the submissions from myself and the other participants and hopefully the results of the 4 projects will be available to download in the not-too-distant future. As for me, I&#8217;m catching up [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sixtimesnothing.wordpress.com&amp;blog=7440285&amp;post=100&amp;subd=sixtimesnothing&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://sixtimesnothing.wordpress.com/2009/09/03/usoc-unity-terrain-toolkit-complete/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">sixtimesnothing</media:title>
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			<media:title type="html">mountains</media:title>
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			<media:title type="html">final_terrain_ui</media:title>
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	</item>
		<item>
		<title>Trippy velocity map thingy</title>
		<link>http://sixtimesnothing.wordpress.com/2009/08/25/trippy-velocity-map-thingy/</link>
		<comments>http://sixtimesnothing.wordpress.com/2009/08/25/trippy-velocity-map-thingy/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 04:06:11 +0000</pubDate>
		<dc:creator>sixtimesnothing</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Summer of Code]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Erosion]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Procedural]]></category>
		<category><![CDATA[Summer of Code]]></category>
		<category><![CDATA[Terrain]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://sixtimesnothing.wordpress.com/?p=91</guid>
		<description><![CDATA[So, I&#8217;ve been working on ways to simulate water flow over terrain objects. This is a generated velocity map showing the drainage system of a terrain object, the red areas show regions of higher velocity. I haven&#8217;t quite figured out how to actually implement this as hydraulic or glacial erosion yet. I just thought I&#8217;d [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sixtimesnothing.wordpress.com&amp;blog=7440285&amp;post=91&amp;subd=sixtimesnothing&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://sixtimesnothing.wordpress.com/2009/08/25/trippy-velocity-map-thingy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">sixtimesnothing</media:title>
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